GTCv Chimera heavy corvette mod
by Clif "StratComm" Kerr
cek_83@hotmail.com

See tech description for a breakdown of ship design and briefing; extract model to data\models and add the necessary entry (provided below) to ships.tbl in the data\tables directory.  This mod is provided as-is, and anything that it might do to your system (extremely unlikely) is not my responsibility.


;-----------------ships.tbl additions------------------

$Name:                          GTCv Chimera
$Short name:					TCorvette
$Species:                       Terran
+Tech Description:
XSTR("The Chimera-class corvette is the smallest ship design to originate from the post-Capella era.  The Chimera was originally designed to house mesonic beams, fired along a three spinal-configuration accelerators, but the corvette design was redesigned to use conventional weaponry when mesonic technology proved to be too unstable for use in combat craft.  The Chimera's hull configuration retains the housings for the mesonic accelerators, and remains one of the most versatile warships in the modern Terran fleet.  Several of these craft have been retained by GTVA research teams for the testing of advanced beam prototypes, and should new technologies be discovered, the Chimeras will be the first ships to incorporate them.  Like it's larger brethren, the Raynor and Archangel, the Chimera is considered a pinnacle of Terran space-faring technology and design.", 3056)
$end_multi_text
$POF file:                      corvette3t-01.pof
$Detail distance:				(0, 2000, 4500, 10000)
$ND: 							251 248 167
$ND: 							255 253 196
$ND: 							239 234 134
$ND: 							216 212 122
$Show damage:					YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:					0.0, 0.0, 30.0
$Rotation time:					100.0, 100.0, 80.0
$Rear Velocity:					0.0
$Forward accel:					8.0
$Forward decel:					4.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				150.0
$Expl outer rad:				750.0
$Expl damage:					200.0
$Expl blast:					11000.0
$Expl Propagates:				YES						
$Shockwave Speed:				400.0					;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	3
$Default PBanks:				()
$Default SBanks:				()
$SBank Capacity:				()
$Shields:                       0
$Power Output:					100.0
$Max Oclk Speed:				60.0
$Max Weapon Eng:				100.0
$Hitpoints:                     80000
$Flags:                         ( "big damage"  "corvette" "in tech database" )
$AI Class:                      Captain
$Afterburner:					NO
$Countermeasures:				0
$Scan time:                     2000
$EngineSnd:						128						;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -800
$Closeup_zoom:					0.5
$Score:							800
$Subsystem:                     turret01,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret02,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret03,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret04,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret05,0.833,1.0
        $Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret06,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret07,0.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret08,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret09,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret10,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret11,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret12,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret13,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret14,0.833,1.0
        $Default PBanks:                                ( "Standard Flak" )
$Subsystem:                     turret15,0.833,1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret16,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret17,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret18,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret19,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret20,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret21,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret22,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret23,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret24,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret25,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret26,0.833,1.0
        $Default PBanks:                                ( "AAAf" )
$Subsystem:                     engines,			5,0.0
	$Engine Wash:	Default300
$Subsystem:                     communications,		5,0.0
$Subsystem:                     sensors,			5,0.0
$Subsystem:                     navigation,			5,0.0
$Subsystem:                     weapons,			5,0.0
